Chapter 672 – Dreamweaver World 10
by spirapiraChapter 672 – Dreamweaver World 10
【Please select the departure point for your dream adventure】
A pale pink light screen unfolded before Mo Lan’s eyes, displaying a semi-transparent three-dimensional map.
At the center of the map was a clearly defined area where several floating islands were connected by bridges of light, each island featuring distinct buildings and vegetation.
As her gaze moved toward the edges, the map gradually became blurry, eventually completely shrouded in flowing pink mist.
This style of map was all too familiar to Mo Lan.
On the dream realm forums, countless people had described similar scenes.
The area she could currently see clearly was the route every person entering and exiting the dream realm had to pass through — the Beginner Zone.
And beyond that pink mist lay a vast, boundless unknown territory.
Veteran forum users called it the “Exploration Zone.” The Exploration Zone was filled with opportunities but also concealed deadly dangers.
Some had discovered magic gems containing powerful energy there, while others had encountered nightmare storms capable of tearing apart one’s psyche.
The Dreamweaver Federation had compiled the adventure maps of all dream adventurers, yet still failed to produce a complete map of the dream realm.
The Dreamweaver World’s top adventurers had formed expeditions, attempting to find the boundaries of the dream realm.
Some of them claimed to have reached the “edge,” but when subsequent teams followed the coordinates to those locations, they found entirely new terrain — sometimes an ocean filled with floating, luminous jellyfish, sometimes a labyrinthine forest riddled with spatial fragments.
This phenomenon sparked endless discussion on the forums.
Some speculated that the dream realm renewed itself, like a living organism’s metabolism; others believed the dream realm was inherently a flowing illusion, and apart from the Beginner Zone, no fixed geographical features existed at all.
But from the “Dream-Eating Tapir knowledge” that the Dreamweaver World’s world consciousness had imparted to her, Mo Lan had glimpsed a hint of the truth.
She suspected that the dream realm’s expansion and contraction was most likely tied to the ongoing struggle between the dream realm and the Dream-Eating Tapirs.
Dream energy generated by human activity promoted the dream realm’s growth, while the Dream-Eating Tapirs’ devouring led to the dream realm’s decay.
When the energy of an area was excessively drained, the corresponding terrain would dissipate like bubbles.
And those suddenly appearing new areas were perhaps new ecosystems naturally spawned when accumulated dream energy in some location reached a critical threshold.
The reason the Beginner Zone remained stable was that it was protected layer upon layer by the Dreamweaver World, with stable rules — it was the place in the dream realm closest to reality.
This could be inferred from the fact that dream adventurers could only use the Fruit of Materialization to bring their dream realm gains into reality while in the Beginner Zone.
Moreover, the Beginner Zone was the only area that had never had its energy drained by Dream-Eating Tapirs — the sole stable place in the ever-shifting dream realm.
Everyone who first arrived in the dream realm had the opportunity to choose a “departure point,” which was limited to locations within the Beginner Zone.
Mo Lan’s gaze slowly swept across the Beginner Zone map. Those islands floating in the void were like scattered puzzle pieces, each presenting a unique appearance.
The floating islands varied in size, but even the smallest far exceeded the scale of Canaan City in the real world. Small floating islands contained only dream monsters and dream plants, with dream treasure chests sometimes appearing at random.
Dream plants could be gathered, and killing dream monsters yielded dream energy to raise one’s class and skill levels.
Large floating islands, in addition to wilderness areas populated with dream monsters and dream plants, had at least one dream citizen town and several dream citizen villages.
Dream citizens appeared to be NPC-like existences similar to those in games, but they were actually the true indigenous inhabitants of the dream realm, possessing their own civilization, culture, and magical heritage.
Adventurers could not attack dream citizens, and dream citizens, besides having class levels representing their magical prowess, also had dream citizen levels representing quest feedback.
This quest feedback referred to the dream energy feedback that dream citizens received when they posted quests asking adventurers for help.
These rewards allowed dream citizens to gain experience and raise their class and skill levels without venturing into the wilderness.
So dream citizens were quite happy to issue various quests to adventurers whenever the need arose.
From gathering magical materials to mediating village disputes, the rewards given upon quest completion — partly from the dream realm itself and partly from the quest-issuing dream citizen — were often exactly the resources that adventurers who had just arrived in the dream realm with nothing needed most.
There were dream coins and experience rewards crystallized from dream energy, settlement guarantees that could grant race templates, class invitations that could grant class templates, and skill books that could grant magic skills.
The race templates, class templates, and magic skills provided by dream citizens on these floating islands in the Beginner Zone, while relatively basic and not as powerful as those in the Exploration Zone, had the advantage of strong compatibility.
Forum guides clearly stated that every skill in the Beginner Zone had a corresponding advanced version somewhere in the Exploration Zone — like the relationship between a seed and a towering tree.
New adventurers relied on these Beginner Zone rewards to acquire basic magical abilities before venturing into the more dangerous Exploration Zone.
In the dream realm, talent didn’t matter — luck and opportunity were what counted.
Obtaining a rare race, rare class, or rare magic skill could make an adventurer significantly stronger than others of the same level.
Of course, truly rare resources would never appear in the Beginner Zone. The rare races, classes, and magic skills hidden deep within the Exploration Zone were what powerful adventurers competed fiercely to obtain.
But even the most powerful adventurers had originally begun their journey from the Beginner Zone.
New adventurers generally chose their departure point based on personal preferences and their intended advancement path.
Those who preferred nature-type magic mostly chose Forest Isle, those who liked dark-element magic would choose Moonshadow Isle, fire-element magic enthusiasts would choose Magma Isle, and water magic fans would choose Azure Wave Isle…
After learning about the dream citizen races, classes, and magic skills corresponding to these floating islands from the forums, Mo Lan had also pondered which one she should choose.
Although the magical schools of the various large floating islands in the Beginner Zone were all familiar to Mo Lan, after closely examining the magic skills each dream citizen in every village and town specialized in, she found herself drawn to every single island and settlement.
Nearly every village and town had unique magic that captivated her.
Those seemingly familiar energies, in the hands of the dream citizens, manifested in astonishingly varied forms.
Azure Wave Isle’s water sculptors could carve water elements into all sorts of lifelike shapes to command at will, Magma Isle’s lava warriors mastered a secret technique for tempering their bodies with magma, and even the most ordinary illumination magic had evolved into different forms among dream citizens of different islands.